// Boost.Geometry (aka GGL, Generic Geometry Library) // Copyright (c) 2007-2011 Barend Gehrels, Amsterdam, the Netherlands. // Use, modification and distribution is subject to the Boost Software License, // Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) #ifndef BOOST_GEOMETRY_ALGORITHMS_DETAIL_OVERLAY_SELECT_RINGS_HPP #define BOOST_GEOMETRY_ALGORITHMS_DETAIL_OVERLAY_SELECT_RINGS_HPP #include #include #include #include #include #include #include namespace boost { namespace geometry { #ifndef DOXYGEN_NO_DETAIL namespace detail { namespace overlay { namespace dispatch { template struct select_rings {}; template struct select_rings { template static inline void apply(Box const& box, Geometry const& geometry, ring_identifier const& id, Map& map) { map[id] = typename Map::mapped_type(box); } template static inline void apply(Box const& box, ring_identifier const& id, Map& map) { map[id] = typename Map::mapped_type(box); } }; template struct select_rings { template static inline void apply(Ring const& ring, Geometry const& geometry, ring_identifier const& id, Map& map) { if (boost::size(ring) > 0) { map[id] = typename Map::mapped_type(ring); } } template static inline void apply(Ring const& ring, ring_identifier const& id, Map& map) { if (boost::size(ring) > 0) { map[id] = typename Map::mapped_type(ring); } } }; template struct select_rings { template static inline void apply(Polygon const& polygon, Geometry const& geometry, ring_identifier id, Map& map) { typedef typename geometry::ring_type::type ring_type; typedef select_rings per_ring; per_ring::apply(exterior_ring(polygon), geometry, id, map); typename interior_return_type::type rings = interior_rings(polygon); for (BOOST_AUTO_TPL(it, boost::begin(rings)); it != boost::end(rings); ++it) { id.ring_index++; per_ring::apply(*it, geometry, id, map); } } template static inline void apply(Polygon const& polygon, ring_identifier id, Map& map) { typedef typename geometry::ring_type::type ring_type; typedef select_rings per_ring; per_ring::apply(exterior_ring(polygon), id, map); typename interior_return_type::type rings = interior_rings(polygon); for (BOOST_AUTO_TPL(it, boost::begin(rings)); it != boost::end(rings); ++it) { id.ring_index++; per_ring::apply(*it, id, map); } } }; } template struct decide {}; template<> struct decide { template static bool include(ring_identifier const& id, Code const& code) { return code.within_code * -1 == 1; } template static bool reversed(ring_identifier const& , Code const& ) { return false; } }; template<> struct decide { template static bool include(ring_identifier const& id, Code const& code) { bool is_first = id.source_index == 0; return code.within_code * -1 * (is_first ? 1 : -1) == 1; } template static bool reversed(ring_identifier const& id, Code const& code) { return include(id, code) && id.source_index == 1; } }; template<> struct decide { template static bool include(ring_identifier const& id, Code const& code) { return code.within_code * 1 == 1; } template static bool reversed(ring_identifier const& , Code const& ) { return false; } }; template < overlay_type OverlayType, typename Geometry1, typename Geometry2, typename IntersectionMap, typename SelectionMap > inline void update_selection_map(Geometry1 const& geometry1, Geometry2 const& geometry2, IntersectionMap const& intersection_map, SelectionMap const& map_with_all, SelectionMap& selection_map) { selection_map.clear(); for (typename SelectionMap::const_iterator it = boost::begin(map_with_all); it != boost::end(map_with_all); ++it) { /* int union_code = it->second.within_code * -1; bool is_first = it->first.source_index == 0; std::cout << it->first << " " << it->second.area << ": " << it->second.within_code << " union: " << union_code << " intersection: " << (it->second.within_code * 1) << " G1-G2: " << (union_code * (is_first ? 1 : -1)) << " G2-G1: " << (union_code * (is_first ? -1 : 1)) << " -> " << (decide::include(it->first, it->second) ? "INC" : "") << decide::reverse(it->first, it->second) << std::endl; */ bool found = intersection_map.find(it->first) != intersection_map.end(); if (! found) { ring_identifier id = it->first; typename SelectionMap::mapped_type properties = it->second; // Copy by value // Calculate the "within code" (previously this was done earlier but is // must efficienter here - it can be even more efficient doing it all at once, // using partition, TODO) // So though this is less elegant than before, it avoids many unused point-in-poly calculations switch(id.source_index) { case 0 : properties.within_code = geometry::within(properties.point, geometry2) ? 1 : -1; break; case 1 : properties.within_code = geometry::within(properties.point, geometry1) ? 1 : -1; break; } if (decide::include(id, properties)) { properties.reversed = decide::reversed(id, properties); selection_map[id] = properties; } } } } /*! \brief The function select_rings select rings based on the overlay-type (union,intersection) */ template < overlay_type OverlayType, typename Geometry1, typename Geometry2, typename IntersectionMap, typename SelectionMap > inline void select_rings(Geometry1 const& geometry1, Geometry2 const& geometry2, IntersectionMap const& intersection_map, SelectionMap& selection_map) { typedef typename geometry::tag::type tag1; typedef typename geometry::tag::type tag2; SelectionMap map_with_all; dispatch::select_rings::apply(geometry1, geometry2, ring_identifier(0, -1, -1), map_with_all); dispatch::select_rings::apply(geometry2, geometry1, ring_identifier(1, -1, -1), map_with_all); update_selection_map(geometry1, geometry2, intersection_map, map_with_all, selection_map); } template < overlay_type OverlayType, typename Geometry, typename IntersectionMap, typename SelectionMap > inline void select_rings(Geometry const& geometry, IntersectionMap const& intersection_map, SelectionMap& selection_map) { typedef typename geometry::tag::type tag; SelectionMap map_with_all; dispatch::select_rings::apply(geometry, ring_identifier(0, -1, -1), map_with_all); update_selection_map(intersection_map, map_with_all, selection_map); } }} // namespace detail::overlay #endif // DOXYGEN_NO_DETAIL }} // namespace boost::geometry #endif // BOOST_GEOMETRY_ALGORITHMS_DETAIL_OVERLAY_SELECT_RINGS_HPP