/* interaction.c was originally generated by the autoSql program, which also * generated interaction.h and interaction.sql. This module links the database and * the RAM representation of objects. */ #include "common.h" #include "linefile.h" #include "dystring.h" #include "jksql.h" #include "interaction.h" void interactionStaticLoad(char **row, struct interaction *ret) /* Load a row from interaction table into ret. The contents of ret will * be replaced at the next call to this function. */ { ret->fromX = row[0]; ret->toY = row[1]; ret->score = atof(row[2]); } struct interaction *interactionLoad(char **row) /* Load a interaction from row fetched with select * from interaction * from database. Dispose of this with interactionFree(). */ { struct interaction *ret; AllocVar(ret); ret->fromX = cloneString(row[0]); ret->toY = cloneString(row[1]); ret->score = atof(row[2]); return ret; } struct interaction *interactionLoadAll(char *fileName) /* Load all interaction from a whitespace-separated file. * Dispose of this with interactionFreeList(). */ { struct interaction *list = NULL, *el; struct lineFile *lf = lineFileOpen(fileName, TRUE); char *row[3]; while (lineFileRow(lf, row)) { el = interactionLoad(row); slAddHead(&list, el); } lineFileClose(&lf); slReverse(&list); return list; } struct interaction *interactionLoadAllByChar(char *fileName, char chopper) /* Load all interaction from a chopper separated file. * Dispose of this with interactionFreeList(). */ { struct interaction *list = NULL, *el; struct lineFile *lf = lineFileOpen(fileName, TRUE); char *row[3]; while (lineFileNextCharRow(lf, chopper, row, ArraySize(row))) { el = interactionLoad(row); slAddHead(&list, el); } lineFileClose(&lf); slReverse(&list); return list; } struct interaction *interactionLoadByQuery(struct sqlConnection *conn, char *query) /* Load all interaction from table that satisfy the query given. * Where query is of the form 'select * from example where something=something' * or 'select example.* from example, anotherTable where example.something = * anotherTable.something'. * Dispose of this with interactionFreeList(). */ { struct interaction *list = NULL, *el; struct sqlResult *sr; char **row; sr = sqlGetResult(conn, query); while ((row = sqlNextRow(sr)) != NULL) { el = interactionLoad(row); slAddHead(&list, el); } slReverse(&list); sqlFreeResult(&sr); return list; } void interactionSaveToDb(struct sqlConnection *conn, struct interaction *el, char *tableName, int updateSize) /* Save interaction as a row to the table specified by tableName. * As blob fields may be arbitrary size updateSize specifies the approx size * of a string that would contain the entire query. Arrays of native types are * converted to comma separated strings and loaded as such, User defined types are * inserted as NULL. Note that strings must be escaped to allow insertion into the database. * For example "autosql's features include" --> "autosql\'s features include" * If worried about this use interactionSaveToDbEscaped() */ { struct dyString *update = newDyString(updateSize); dyStringPrintf(update, "insert into %s values ( '%s','%s',%g)", tableName, el->fromX, el->toY, el->score); sqlUpdate(conn, update->string); freeDyString(&update); } void interactionSaveToDbEscaped(struct sqlConnection *conn, struct interaction *el, char *tableName, int updateSize) /* Save interaction as a row to the table specified by tableName. * As blob fields may be arbitrary size updateSize specifies the approx size. * of a string that would contain the entire query. Automatically * escapes all simple strings (not arrays of string) but may be slower than interactionSaveToDb(). * For example automatically copies and converts: * "autosql's features include" --> "autosql\'s features include" * before inserting into database. */ { struct dyString *update = newDyString(updateSize); char *fromX, *toY; fromX = sqlEscapeString(el->fromX); toY = sqlEscapeString(el->toY); dyStringPrintf(update, "insert into %s values ( '%s','%s',%g)", tableName, fromX, toY, el->score ); sqlUpdate(conn, update->string); freeDyString(&update); freez(&fromX); freez(&toY); } struct interaction *interactionCommaIn(char **pS, struct interaction *ret) /* Create a interaction out of a comma separated string. * This will fill in ret if non-null, otherwise will * return a new interaction */ { char *s = *pS; if (ret == NULL) AllocVar(ret); ret->fromX = sqlStringComma(&s); ret->toY = sqlStringComma(&s); ret->score = sqlFloatComma(&s); *pS = s; return ret; } void interactionFree(struct interaction **pEl) /* Free a single dynamically allocated interaction such as created * with interactionLoad(). */ { struct interaction *el; if ((el = *pEl) == NULL) return; freeMem(el->fromX); freeMem(el->toY); freez(pEl); } void interactionFreeList(struct interaction **pList) /* Free a list of dynamically allocated interaction's */ { struct interaction *el, *next; for (el = *pList; el != NULL; el = next) { next = el->next; interactionFree(&el); } *pList = NULL; } void interactionOutput(struct interaction *el, FILE *f, char sep, char lastSep) /* Print out interaction. Separate fields with sep. Follow last field with lastSep. */ { if (sep == ',') fputc('"',f); fprintf(f, "%s", el->fromX); if (sep == ',') fputc('"',f); fputc(sep,f); if (sep == ',') fputc('"',f); fprintf(f, "%s", el->toY); if (sep == ',') fputc('"',f); fputc(sep,f); fprintf(f, "%g", el->score); fputc(lastSep,f); } /* -------------------------------- End autoSql Generated Code -------------------------------- */