/* rainbow - stuff to generate rainbow colors. */ #ifndef RAINBOW_H #define RAINBOW_H #ifndef MEMGFX_H #include "memgfx.h" #endif struct rgbColor saturatedRainbowAtPos(double pos); /* Given pos, a number between 0 and 1, return a saturated rainbow rgbColor * where 0 maps to red, 0.1 is orange, and 0.9 is violet and 1.0 is back to red */ struct rgbColor lightRainbowAtPos(double pos); /* Given pos, a number between 0 and 1, return a lightish rainbow rgbColor * where 0 maps to red, 0.1 is orange, and 0.9 is violet and 1.0 is back to red */ struct rgbColor veryLightRainbowAtPos(double pos); /* Given pos, a number between 0 and 1, return a light rainbow rgbColor * where 0 maps to red, 0.1 is orange, and 0.9 is violet and 1.0 is back to red */ #endif /* RAINBOW_H */