/* memgfx - routines for drawing on bitmaps in memory. * Currently limited to 256 color bitmaps. * * This file is copyright 2002 Jim Kent, but license is hereby * granted for all use - public, private or commercial. */ #include "common.h" #include "memgfx.h" #include "gemfont.h" #include "localmem.h" #include "vGfx.h" #include "vGfxPrivate.h" #include "colHash.h" Color multiply(Color src, Color new) { #ifdef COLOR32 unsigned char rs = (src >> 0) & 0xff; unsigned char gs = (src >> 8) & 0xff; unsigned char bs = (src >> 16) & 0xff; unsigned char rn = (new >> 0) & 0xff; unsigned char gn = (new >> 8) & 0xff; unsigned char bn = (new >> 16) & 0xff; unsigned char ro = ((unsigned) rn * rs) / 255; unsigned char go = ((unsigned) gn * gs) / 255; unsigned char bo = ((unsigned) bn * bs) / 255; return MAKECOLOR_32(ro, go, bo); #else /* no multiply write mode in 8 bit */ return new; #endif /* COLOR32 */ } #ifndef min3 #define min3(x,y,z) (min(x,min(y,z))) /* Return min of x,y, and z. */ #endif #ifndef max3 #define max3(x,y,z) (max(x,max(y,z))) /* Return max of x,y, and z. */ #endif void _mgPutDotMultiply(struct memGfx *mg, int x, int y,Color color) { Color *pt = _mgPixAdr(mg,x,y); *pt = multiply(*pt, color); } static void mgSetDefaultColorMap(struct memGfx *mg) /* Set up default color map for a memGfx. */ { #ifdef COLOR32 return; #else /* Note dependency in order here and in MG_WHITE, MG_BLACK, etc. */ int i; for (i=0; ir, c->g, c->b); } #endif } void mgSetWriteMode(struct memGfx *mg, unsigned int writeMode) /* Set write mode */ { mg->writeMode = writeMode; } void mgSetClip(struct memGfx *mg, int x, int y, int width, int height) /* Set clipping rectangle. */ { int x2, y2; if (x < 0) x = 0; if (y < 0) y = 0; x2 = x + width; if (x2 > mg->width) x2 = mg->width; y2 = y + height; if (y2 > mg->height) y2 = mg->height; mg->clipMinX = x; mg->clipMaxX = x2; mg->clipMinY = y; mg->clipMaxY = y2; } void mgUnclip(struct memGfx *mg) /* Set clipping rect cover full thing. */ { mgSetClip(mg, 0,0,mg->width, mg->height); } struct memGfx *mgNew(int width, int height) /* Return new memGfx. Note new pixel memory is uninitialized */ { struct memGfx *mg; mg = needMem(sizeof(*mg)); mg->width = width; mg->height = height; mg->pixels = needLargeMem(width*height*sizeof(Color)); #ifndef COLOR32 mg->colorHash = colHashNew(); #endif mgSetDefaultColorMap(mg); mgUnclip(mg); return mg; } void mgClearPixels(struct memGfx *mg) /* Set all pixels to background. */ { #ifdef COLOR32 memset((unsigned char *)mg->pixels, 0xff, mg->width*mg->height*sizeof(unsigned int)); #else zeroBytes(mg->pixels, mg->width*mg->height); #endif } void mgClearPixelsTrans(struct memGfx *mg) /* Set all pixels to transparent. */ { #ifdef COLOR32 unsigned int *ptr = mg->pixels; unsigned int *lastPtr = &mg->pixels[mg->width * mg->height]; for(; ptr < lastPtr; ptr++) #ifdef MEMGFX_BIGENDIAN *ptr = 0xffffff00; #else *ptr = 0x00ffffff; // transparent white #endif #else zeroBytes(mg->pixels, mg->width*mg->height); #endif } Color mgFindColor(struct memGfx *mg, unsigned char r, unsigned char g, unsigned char b) /* Returns closest color in color map to rgb values. If it doesn't * already exist in color map and there's room, it will create * exact color in map. */ { #ifdef COLOR32 return MAKECOLOR_32(r,g,b); #else struct colHashEl *che; if ((che = colHashLookup(mg->colorHash, r, g, b)) != NULL) return che->ix; if (mgColorsFree(mg)) return mgAddColor(mg, r, g, b); return mgClosestColor(mg, r, g, b); #endif } struct rgbColor mgColorIxToRgb(struct memGfx *mg, int colorIx) /* Return rgb value at color index. */ { #ifdef COLOR32 static struct rgbColor rgb; #ifdef MEMGFX_BIGENDIAN rgb.r = (colorIx >> 24) & 0xff; rgb.g = (colorIx >> 16) & 0xff; rgb.b = (colorIx >> 8) & 0xff; #else rgb.r = (colorIx >> 0) & 0xff; rgb.g = (colorIx >> 8) & 0xff; rgb.b = (colorIx >> 16) & 0xff; #endif return rgb; #else return mg->colorMap[colorIx]; #endif } Color mgClosestColor(struct memGfx *mg, unsigned char r, unsigned char g, unsigned char b) /* Returns closest color in color map to r,g,b */ { #ifdef COLOR32 return MAKECOLOR_32(r,g,b); #else struct rgbColor *c = mg->colorMap; int closestDist = 0x7fffffff; int closestIx = -1; int dist, dif; int i; for (i=0; icolorsUsed; ++i) { dif = c->r - r; dist = dif*dif; dif = c->g - g; dist += dif*dif; dif = c->b - b; dist += dif*dif; if (dist < closestDist) { closestDist = dist; closestIx = i; } ++c; } return closestIx; #endif } Color mgAddColor(struct memGfx *mg, unsigned char r, unsigned char g, unsigned char b) /* Adds color to end of color map if there's room. */ { #ifdef COLOR32 return MAKECOLOR_32(r,g,b); #else int colIx = mg->colorsUsed; if (colIx < 256) { struct rgbColor *c = mg->colorMap + mg->colorsUsed; c->r = r; c->g = g; c->b = b; mg->colorsUsed += 1; colHashAdd(mg->colorHash, r, g, b, colIx); } return (Color)colIx; #endif } int mgColorsFree(struct memGfx *mg) /* Returns # of unused colors in color map. */ { #ifdef COLOR32 return 1 << 23; #else return 256-mg->colorsUsed; #endif } void mgFree(struct memGfx **pmg) { struct memGfx *mg = *pmg; if (mg != NULL) { if (mg->pixels != NULL) freeMem(mg->pixels); if (mg->colorHash) colHashFree(&mg->colorHash); zeroBytes(mg, sizeof(*mg)); freeMem(mg); } *pmg = NULL; } static void nonZeroCopy(Color *d, Color *s, int width) /* Copy non-zero colors. */ { Color c; int i; for (i=0; iclipMinY || y > mg->clipMaxY) return; x2 = x + width; if (x2 > mg->clipMaxX) x2 = mg->clipMaxX; if (x < mg->clipMinX) { dots += mg->clipMinX - x; x = mg->clipMinX; } width = x2 - x; if (width > 0) { pt = _mgPixAdr(mg, x, y); if (zeroClear) nonZeroCopy(pt, dots, width); else { width *= sizeof(Color); memcpy(pt, dots, width * sizeof(Color)); } } } void mgVerticalSmear(struct memGfx *mg, int xOff, int yOff, int width, int height, Color *dots, boolean zeroClear) /* Put a series of one 'pixel' width vertical lines. */ { while (--height >= 0) { mgPutSegMaybeZeroClear(mg, xOff, yOff, width, dots, zeroClear); ++yOff; } } void mgDrawBoxNormal(struct memGfx *mg, int x, int y, int width, int height, Color color) { int i; Color *pt; int x2 = x + width; int y2 = y + height; int wrapCount; if (x < mg->clipMinX) x = mg->clipMinX; if (y < mg->clipMinY) y = mg->clipMinY; if (x2 > mg->clipMaxX) x2 = mg->clipMaxX; if (y2 > mg->clipMaxY) y2 = mg->clipMaxY; width = x2-x; height = y2-y; if (width > 0 && height > 0) { pt = _mgPixAdr(mg,x,y); /*colorBin[x][color]++; increment color count for this pixel */ wrapCount = _mgBpr(mg) - width; while (--height >= 0) { //Color src = *pt; i = width; while (--i >= 0) *pt++ = color; pt += wrapCount; } } } void mgDrawBoxMultiply(struct memGfx *mg, int x, int y, int width, int height, Color color) { int i; Color *pt; int x2 = x + width; int y2 = y + height; int wrapCount; if (x < mg->clipMinX) x = mg->clipMinX; if (y < mg->clipMinY) y = mg->clipMinY; if (x2 > mg->clipMaxX) x2 = mg->clipMaxX; if (y2 > mg->clipMaxY) y2 = mg->clipMaxY; width = x2-x; height = y2-y; if (width > 0 && height > 0) { pt = _mgPixAdr(mg,x,y); wrapCount = _mgBpr(mg) - width; while (--height >= 0) { Color src = *pt; i = width; while (--i >= 0) *pt++ = multiply(src, color); pt += wrapCount; } } } void mgDrawBox(struct memGfx *mg, int x, int y, int width, int height, Color color) { switch(mg->writeMode) { case MG_WRITE_MODE_NORMAL: { mgDrawBoxNormal(mg,x,y, width, height, color); } break; case MG_WRITE_MODE_MULTIPLY: { mgDrawBoxMultiply(mg,x,y, width, height, color); } break; } } void mgBrezy(struct memGfx *mg, int x1, int y1, int x2, int y2, Color color, int yBase, boolean fillFromBase) /* Brezenham line algorithm. Optionally fill in under line. */ { if (x1 == x2) { int y,height; if (y1 > y2) { y = y2; height = y1-y2+1; } else { y = y1; height = y2-y1+1; } if (fillFromBase) { if (y < yBase) mgDrawBox(mg, x1, y, 1, yBase-y, color); } else mgDrawBox(mg, x1, y, 1, height, color); } else if (y1 == y2) { int x,width; if (x1 > x2) { x = x2; width = x1-x2+1; } else { x = x1; width = x2-x1+1; } if (fillFromBase) { if (y1 < yBase) mgDrawBox(mg, x, y1, width, yBase - y1, color); } else { mgDrawBox(mg, x, y1, width, 1, color); } } else { int duty_cycle; int incy; int delta_x, delta_y; int dots; delta_y = y2-y1; delta_x = x2-x1; if (delta_y < 0) { delta_y = -delta_y; incy = -1; } else { incy = 1; } if (delta_x < 0) { delta_x = -delta_x; incy = -incy; x1 = x2; y1 = y2; } duty_cycle = (delta_x - delta_y)/2; if (delta_x >= delta_y) { dots = delta_x+1; while (--dots >= 0) { if (fillFromBase) { if (y1 < yBase) mgDrawBox(mg,x1,y1,1,yBase-y1,color); } else mgPutDot(mg,x1,y1,color); duty_cycle -= delta_y; x1 += 1; if (duty_cycle < 0) { duty_cycle += delta_x; /* update duty cycle */ y1+=incy; } } } else { dots = delta_y+1; while (--dots >= 0) { if (fillFromBase) { if (y1 < yBase) mgDrawBox(mg,x1,y1,1,yBase-y1,color); } else mgPutDot(mg,x1,y1,color); duty_cycle += delta_x; y1+=incy; if (duty_cycle > 0) { duty_cycle -= delta_y; /* update duty cycle */ x1 += 1; } } } } } void mgDrawLine(struct memGfx *mg, int x1, int y1, int x2, int y2, Color color) /* Draw a line from one point to another. */ { mgBrezy(mg, x1, y1, x2, y2, color, 0, FALSE); } void mgFillUnder(struct memGfx *mg, int x1, int y1, int x2, int y2, int bottom, Color color) /* Draw a 4 sided filled figure that has line x1/y1 to x2/y2 at * it's top, a horizontal line at bottom as it's bottom, and * vertical lines from the bottom to y1 on the left and bottom to * y2 on the right. */ { mgBrezy(mg, x1, y1, x2, y2, color, bottom, TRUE); } void mgPutSeg(struct memGfx *mg, int x, int y, int width, Color *dots) /* Put a series of dots starting at x, y and going to right width pixels. */ { mgPutSegMaybeZeroClear(mg, x, y, width, dots, FALSE); } void mgPutSegZeroClear(struct memGfx *mg, int x, int y, int width, Color *dots) /* Put a series of dots starting at x, y and going to right width pixels. * Don't put zero dots though. */ { mgPutSegMaybeZeroClear(mg, x, y, width, dots, TRUE); } void mgDrawHorizontalLine(struct memGfx *mg, int y1, Color color) /*special case of mgDrawLine, for horizontal line across entire window at y-value y1.*/ { mgDrawLine( mg, mg->clipMinX, y1, mg->clipMaxX, y1, color); } void mgLineH(struct memGfx *mg, int y, int x1, int x2, Color color) /* Draw horizizontal line width pixels long starting at x/y in color */ { if (y >= mg->clipMinY && y < mg->clipMaxY) { int w; if (x1 < mg->clipMinX) x1 = mg->clipMinX; if (x2 > mg->clipMaxX) x2 = mg->clipMaxX; w = x2 - x1; if (w > 0) { Color *pt = _mgPixAdr(mg,x1,y); if (mg->writeMode == MG_WRITE_MODE_MULTIPLY) { while (--w >= 0) { *pt = multiply(*pt, color); pt += 1; } } else { while (--w >= 0) *pt++ = color; } } } } boolean mgClipForBlit(int *w, int *h, int *sx, int *sy, struct memGfx *dest, int *dx, int *dy) { /* Make sure we don't overwrite destination. */ int over; if ((over = dest->clipMinX - *dx) > 0) { *w -= over; *sx += over; *dx = dest->clipMinX; } if ((over = dest->clipMinY - *dy) > 0) { *h -= over; *sy += over; *dy = dest->clipMinY; } if ((over = *w + *dx - dest->clipMaxX) > 0) *w -= over; if ((over = *h + *dy - dest->clipMaxY) > 0) *h -= over; return (*h > 0 && *w > 0); } void mgTextBlit(int width, int height, int bitX, int bitY, unsigned char *bitData, int bitDataRowBytes, struct memGfx *dest, int destX, int destY, Color color, Color backgroundColor) { UBYTE *inLine; Color *outLine; UBYTE inLineBit; if (!mgClipForBlit(&width, &height, &bitX, &bitY, dest, &destX, &destY)) return; inLine = bitData + (bitX>>3) + bitY * bitDataRowBytes; inLineBit = (0x80 >> (bitX&7)); outLine = _mgPixAdr(dest,destX,destY); while (--height >= 0) { UBYTE *in = inLine; Color *out = outLine; UBYTE inBit = inLineBit; UBYTE inByte = *in++; int i = width; while (--i >= 0) { if (inBit & inByte) *out = color; ++out; if ((inBit >>= 1) == 0) { inByte = *in++; inBit = 0x80; } } inLine += bitDataRowBytes; outLine += _mgBpr(dest); } } void mgTextBlitSolid(int width, int height, int bitX, int bitY, unsigned char *bitData, int bitDataRowBytes, struct memGfx *dest, int destX, int destY, Color color, Color backgroundColor) { UBYTE *inLine; Color *outLine; UBYTE inLineBit; if (!mgClipForBlit(&width, &height, &bitX, &bitY, dest, &destX, &destY)) return; inLine = bitData + (bitX>>3) + bitY * bitDataRowBytes; inLineBit = (0x80 >> (bitX&7)); outLine = _mgPixAdr(dest,destX,destY); while (--height >= 0) { UBYTE *in = inLine; Color *out = outLine; UBYTE inBit = inLineBit; UBYTE inByte = *in++; int i = width; while (--i >= 0) { *out++ = ((inBit & inByte) ? color : backgroundColor); if ((inBit >>= 1) == 0) { inByte = *in++; inBit = 0x80; } } inLine += bitDataRowBytes; outLine += _mgBpr(dest); } } void mgText(struct memGfx *mg, int x, int y, Color color, MgFont *font, char *text) /* Draw a line of text with upper left corner x,y. */ { gfText(mg, font, text, x, y, color, mgTextBlit, MG_WHITE); } void mgTextCentered(struct memGfx *mg, int x, int y, int width, int height, Color color, MgFont *font, char *text) /* Draw a line of text centered in box defined by x/y/width/height */ { int fWidth, fHeight; int xoff, yoff; fWidth = mgFontStringWidth(font, text); fHeight = mgFontPixelHeight(font); xoff = x + (width - fWidth)/2; yoff = y + (height - fHeight)/2; if (font == mgSmallFont()) { xoff += 1; yoff += 1; } mgText(mg, xoff, yoff, color, font, text); } void mgTextRight(struct memGfx *mg, int x, int y, int width, int height, Color color, MgFont *font, char *text) /* Draw a line of text right justified in box defined by x/y/width/height */ { int fWidth, fHeight; int xoff, yoff; fWidth = mgFontStringWidth(font, text); fHeight = mgFontPixelHeight(font); xoff = x + width - fWidth - 1; yoff = y + (height - fHeight)/2; if (font == mgSmallFont()) { xoff += 1; yoff += 1; } mgText(mg, xoff, yoff, color, font, text); } int mgFontPixelHeight(MgFont *font) /* How high in pixels is font? */ { return font_cel_height(font); } int mgGetFontPixelHeight(struct memGfx *mg, MgFont *font) /* How high in pixels is font? */ { return mgFontPixelHeight(font); } int mgFontLineHeight(MgFont *font) /* How many pixels to next line ideally? */ { return font_line_height(font); } int mgFontWidth(MgFont *font, char *chars, int charCount) /* How wide are a couple of letters? */ { return fnstring_width(font, (unsigned char *)chars, charCount); } int mgFontStringWidth(MgFont *font, char *string) /* How wide is a string? */ { return mgFontWidth(font, string, strlen(string)); } int mgGetFontStringWidth(struct memGfx *mg, MgFont *font, char *string) /* How wide is a string? */ { return mgFontStringWidth(font, string); } int mgFontCharWidth(MgFont *font, char c) /* How wide is a character? */ { return mgFontWidth(font, &c, 1); } char *mgFontSizeBackwardsCompatible(char *size) /* Given "size" argument that may be in old tiny/small/medium/big/huge format, * return it in new numerical string format. Do NOT free the return string*/ { if (isdigit(size[0])) return size; else if (sameWord(size, "tiny")) return "6"; else if (sameWord(size, "small")) return "8"; else if (sameWord(size, "medium")) return "14"; else if (sameWord(size, "large")) return "18"; else if (sameWord(size, "huge")) return "34"; else { errAbort("unknown font size %s", size); return NULL; } } MgFont *mgFontForSizeAndStyle(char *textSize, char *fontType) /* Get a font of given size and style. Abort with error message if not found. * The textSize should be 6,8,10,12,14,18,24 or 34. For backwards compatibility * textSizes of "tiny" "small", "medium", "large" and "huge" are also ok. * The fontType should be "medium", "bold", or "fixed" */ { textSize = mgFontSizeBackwardsCompatible(textSize); MgFont *font = NULL; if (sameString(fontType,"bold")) { if (sameString(textSize, "6")) font = mgTinyBoldFont(); else if (sameString(textSize, "8")) font = mgHelveticaBold8Font(); else if (sameString(textSize, "10")) font = mgHelveticaBold10Font(); else if (sameString(textSize, "12")) font = mgHelveticaBold12Font(); else if (sameString(textSize, "14")) font = mgHelveticaBold14Font(); else if (sameString(textSize, "18")) font = mgHelveticaBold18Font(); else if (sameString(textSize, "24")) font = mgHelveticaBold24Font(); else if (sameString(textSize, "34")) font = mgHelveticaBold34Font(); else errAbort("unknown textSize %s", textSize); } else if (sameString(fontType,"fixed")) { if (sameString(textSize, "6")) font = mgTinyFixedFont(); else if (sameString(textSize, "8")) font = mgCourier8Font(); else if (sameString(textSize, "10")) font = mgCourier10Font(); else if (sameString(textSize, "12")) font = mgCourier12Font(); else if (sameString(textSize, "14")) font = mgCourier14Font(); else if (sameString(textSize, "18")) font = mgCourier18Font(); else if (sameString(textSize, "24")) font = mgCourier24Font(); else if (sameString(textSize, "34")) font = mgCourier34Font(); else errAbort("unknown textSize %s", textSize); } else { if (sameString(textSize, "6")) font = mgTinyFont(); else if (sameString(textSize, "8")) font = mgSmallFont(); else if (sameString(textSize, "10")) font = mgHelvetica10Font(); else if (sameString(textSize, "12")) font = mgHelvetica12Font(); else if (sameString(textSize, "14")) font = mgHelvetica14Font(); else if (sameString(textSize, "18")) font = mgHelvetica18Font(); else if (sameString(textSize, "24")) font = mgHelvetica24Font(); else if (sameString(textSize, "34")) font = mgHelvetica34Font(); else errAbort("unknown textSize %s", textSize); } return font; } MgFont *mgFontForSize(char *textSize) /* Get a font of given size and style. Abort with error message if not found. * The textSize should be 6,8,10,12,14,18,24 or 34. For backwards compatibility * textSizes of "tiny" "small", "medium", "large" and "huge" are also ok. */ { return mgFontForSizeAndStyle(textSize, "medium"); } void mgSlowDot(struct memGfx *mg, int x, int y, int colorIx) /* Draw a dot when a macro won't do. */ { mgPutDot(mg, x, y, colorIx); } int mgSlowGetDot(struct memGfx *mg, int x, int y) /* Fetch a dot when a macro won't do. */ { return mgGetDot(mg, x, y); } struct memGfx *mgRotate90(struct memGfx *in) /* Create a copy of input that is rotated 90 degrees clockwise. */ { int iWidth = in->width, iHeight = in->height; struct memGfx *out = mgNew(iHeight, iWidth); Color *inCol, *outRow, *outRowStart; int i,j; memcpy(out->colorMap, in->colorMap, sizeof(out->colorMap)); outRowStart = out->pixels; for (i=0; ipixels + i; outRow = outRowStart; outRowStart += _mgBpr(out); j = iHeight; while (--j >= 0) { outRow[j] = *inCol; inCol += _mgBpr(in); } } return out; } void mgSetHint(char *hint) /* dummy function */ { return; } char *mgGetHint(char *hint) /* dummy function */ { return ""; } void vgMgMethods(struct vGfx *vg) /* Fill in virtual graphics methods for memory based drawing. */ { vg->pixelBased = TRUE; vg->close = (vg_close)mgFree; vg->dot = (vg_dot)mgSlowDot; vg->getDot = (vg_getDot)mgSlowGetDot; vg->box = (vg_box)mgDrawBox; vg->line = (vg_line)mgDrawLine; vg->text = (vg_text)mgText; vg->textRight = (vg_textRight)mgTextRight; vg->textCentered = (vg_textCentered)mgTextCentered; vg->findColorIx = (vg_findColorIx)mgFindColor; vg->colorIxToRgb = (vg_colorIxToRgb)mgColorIxToRgb; vg->setWriteMode = (vg_setWriteMode)mgSetWriteMode; vg->setClip = (vg_setClip)mgSetClip; vg->unclip = (vg_unclip)mgUnclip; vg->verticalSmear = (vg_verticalSmear)mgVerticalSmear; vg->fillUnder = (vg_fillUnder)mgFillUnder; vg->drawPoly = (vg_drawPoly)mgDrawPoly; vg->setHint = (vg_setHint)mgSetHint; vg->getHint = (vg_getHint)mgGetHint; vg->getFontPixelHeight = (vg_getFontPixelHeight)mgGetFontPixelHeight; vg->getFontStringWidth = (vg_getFontStringWidth)mgGetFontStringWidth; } struct hslColor mgRgbToHsl(struct rgbColor rgb) /* Convert RGB to HSL colorspace (see http://en.wikipedia.org/wiki/HSL_and_HSV) * In HSL, Hue is the color in the range [0,360) with 0=red 120=green 240=blue, * Saturation goes from a shade of grey (0) to fully saturated color (1000), and * Lightness goes from black (0) through the hue (500) to white (1000). */ { unsigned char rgbMax = max3(rgb.r, rgb.g, rgb.b); unsigned char rgbMin = min3(rgb.r, rgb.g, rgb.b); unsigned char delta = rgbMax - rgbMin; unsigned short minMax = rgbMax + rgbMin; int divisor; struct hslColor hsl = { 0.0, 0, (1000*minMax+255)/(2*255) }; // round up // if max=min then no saturation, and this is gray if (rgbMax == rgbMin) return hsl; else if (hsl.l <= 500) divisor = minMax; else divisor = (2*255-minMax); hsl.s = (1000*delta + divisor/2)/divisor; // round up // Saturation so compute hue 0..360 degrees (same as for HSV) if (rgbMax == rgb.r) // red is 0 +/- offset in blue or green direction { hsl.h = 0 + 60.0*(rgb.g - rgb.b)/delta; } else if (rgbMax == rgb.g) // green is 120 +/- offset in blue or red direction { hsl.h = 120 + 60.0*(rgb.b - rgb.r)/delta; } else // rgb_max == rgb.b // blue is 240 +/- offset in red or green direction { hsl.h = 240 + 60.0*(rgb.r - rgb.g)/delta; } // normalize to [0,360) if (hsl.h < 0.0) hsl.h += 360.0; else if (hsl.h >= 360.0) hsl.h -= 360.0; return hsl; } struct hsvColor mgRgbToHsv(struct rgbColor rgb) /* Convert RGB to HSV colorspace (see http://en.wikipedia.org/wiki/HSL_and_HSV) * In HSV, Hue is the color in the range [0,360) with 0=red 120=green 240=blue, * Saturation goes from white (0) to fully saturated color (1000), and * Value goes from black (0) through to the hue (1000). */ { unsigned char rgbMax = max3(rgb.r, rgb.g, rgb.b); unsigned char rgbMin = min3(rgb.r, rgb.g, rgb.b); unsigned char delta = rgbMax - rgbMin; struct hsvColor hsv = {0.0, 0, 1000*rgbMax/255}; if (hsv.v == 0) return hsv; hsv.s = 1000*delta/rgbMax; // if no saturation, then this is gray if (hsv.s == 0) return hsv; // Saturation so compute hue 0..360 degrees (same as for HSL) if (rgbMax == rgb.r) // red is 0 +/- offset in blue or green direction { hsv.h = 0 + 60.0*(rgb.g - rgb.b)/delta; } else if (rgbMax == rgb.g) // green is 120 +/- offset in blue or red direction { hsv.h = 120 + 60.0*(rgb.b - rgb.r)/delta; } else // rgb_max == rgb.b // blue is 240 +/- offset in red or green direction { hsv.h = 240 + 60.0*(rgb.r - rgb.g)/delta; } // normalize to [0,360) if (hsv.h < 0.0) hsv.h += 360.0; else if (hsv.h >= 360.0) hsv.h -= 360.0; return hsv; } struct rgbColor mgHslToRgb(struct hslColor hsl) /* Convert HSL to RGB colorspace http://en.wikipedia.org/wiki/HSL_and_HSV */ { int p, q; double r, g, b; //unsigned short p, q, r, g, b; double tR, tG, tB; if( hsl.s == 0 ) // achromatic (grey) return (struct rgbColor) {(255*hsl.l+500)/1000, (255*hsl.l+500)/1000, (255*hsl.l+500)/1000}; if (hsl.l <= 500) q = hsl.l + (hsl.l*hsl.s+500)/1000; else q = hsl.l + hsl.s - (hsl.l*hsl.s+500)/1000; p = 2 * hsl.l - q; hsl.h /= 360.0; // normalize h to 0..1 tR = hsl.h + 1/3.0; tG = hsl.h; tB = hsl.h - 1/3.0; if (tR < 0.0) tR += 1.0; else if (tR > 1.0) tR -= 1.0; if (tG < 0.0) tG += 1.0; else if (tG > 1.0) tG -= 1.0; if (tB < 0.0) tB += 1.0; else if (tB > 1.0) tB -= 1.0; // Red if (tR < 1/6.0) r = p + (q-p)*6*tR; else if (tR < 0.5) r = q; else if (tR < 2/3.0) r = p + (q-p)*6*(2/3.0 - tR); else r = p; // Green if (tG < 1/6.0) g = p + (q-p)*6*tG; else if (tG < 0.5) g = q; else if (tG < 2/3.0) g = p + (q-p)*6*(2/3.0 - tG); else g = p; // Blue if (tB < 1/6.0) b = p + (q-p)*6*tB; else if (tB < 0.5) b = q; else if (tB < 2/3.0) b = p + (q-p)*6*(2/3.0 - tB); else b = p; return (struct rgbColor) {(255*r+500)/1000, (255*g+500)/1000, (255*b+500)/1000}; // round up } struct rgbColor mgHsvToRgb(struct hsvColor hsv) /* Convert HSV to RGB colorspace http://en.wikipedia.org/wiki/HSL_and_HSV */ { int i; double f; unsigned short low, q, t, r, g, b; if( hsv.s == 0 ) // achromatic (grey) return (struct rgbColor) {(255*hsv.v+500)/1000, (255*hsv.v+500)/1000, (255*hsv.v+500)/1000}; hsv.h /= 60.0; i = (int) hsv.h; // floor the floating point value, sector 0 to 5 f = hsv.h - i; // fractional part (distance) from hue // hsv.v is highest r,g, or b value // low value is related to saturation low = hsv.v - (hsv.v * hsv.s / 1000); // lowest r,g, or b value t = low + (hsv.v - low) * f; // scaled value from low..high q = low + (hsv.v - low) * (1.0-f); // scaled value from low..high switch( i ) { case 0: r = hsv.v; g = t; b = low; break; case 1: r = q; g = hsv.v; b = low; break; case 2: r = low; g = hsv.v; b = t; break; case 3: r = low; g = q; b = hsv.v; break; case 4: r = t; g = low; b = hsv.v; break; default: // case 5: r = hsv.v; g = low; b = q; break; } return (struct rgbColor) {(255*r+500)/1000, (255*g+500)/1000, (255*b+500)/1000}; } struct rgbColor mgRgbTransformHsl(struct rgbColor in, double h, double s, double l) /* Transform rgb 'in' value using * hue shift 'h' (0..360 degrees), * saturation scale 's', and * lightness scale 'l' * Returns the transformed rgb value * Use H=0, S=L=1 for identity transformation */ { struct hslColor hsl = mgRgbToHsl(in); hsl.h += h; while (hsl.h < 0.0) hsl.h += 360.0; while (hsl.h > 360.0) hsl.h -= 360.0; hsl.s = min(max(hsl.s * s, 0), 1000); hsl.l = min(max(hsl.l * l, 0), 1000); return mgHslToRgb(hsl); } struct rgbColor mgRgbTransformHsv(struct rgbColor in, double h, double s, double v) /* Transform rgb 'in' value using * hue shift 'h' (0..360 degrees), * saturation scale 's', and * value scale 'v' * Returns the transformed rgb value * Use H=0, S=V=1 for identity transformation */ { struct hsvColor hsv = mgRgbToHsv(in); hsv.h += h; while (hsv.h < 0.0) hsv.h += 360.0; while (hsv.h > 360.0) hsv.h -= 360.0; hsv.s = min(max(hsv.s * s, 0), 1000); hsv.v = min(max(hsv.v * v, 0), 1000); return mgHsvToRgb(hsv); }