/* mgCircle.c - Simple stepping draw a circle algorithm. Don't even correct aspect ratio. */ #include "common.h" #include "memgfx.h" void mgCircle(struct memGfx *mg, int xCen, int yCen, int rad, Color color, boolean filled) /* Draw a circle using a stepping algorithm. Doesn't correct * for non-square pixels. */ { int err; int derr, yerr, xerr; int aderr, ayerr, axerr; register int x,y; int lasty; if (rad <= 0) { mgPutDot(mg, xCen, yCen, color); return; } err = 0; x = rad; lasty = y = 0; for (;;) { if (filled) { if (y == 0) mgLineH(mg, yCen, xCen-x, xCen+x, color); else { if (lasty != y) { mgLineH(mg, yCen-y, xCen-x, xCen+x, color); mgLineH(mg, yCen+y, xCen-x, xCen+x, color); lasty = y; } } } else { /* draw 4 quadrandts of a circle */ mgPutDot(mg, xCen+x, yCen+y, color); mgPutDot(mg, xCen+x, yCen-y, color); mgPutDot(mg, xCen-x, yCen+y, color); mgPutDot(mg, xCen-x, yCen-y, color); } axerr = xerr = err -x-x+1; ayerr = yerr = err +y+y+1; aderr = derr = yerr+xerr-err; if (aderr < 0) aderr = -aderr; if (ayerr < 0) ayerr = -ayerr; if (axerr < 0) axerr = -axerr; if (aderr <= ayerr && aderr <= axerr) { err = derr; x -= 1; y += 1; } else if (ayerr <= axerr) { err = yerr; y += 1; } else { err = xerr; x -= 1; } if (x < 0) break; } }