% File src/library/grDevices/man/dev.interactive.Rd % Part of the R package, http://www.R-project.org % Copyright 1995-2013 R Core Team % Distributed under GPL 2 or later \newcommand{\CRANpkg}{\href{http://CRAN.R-project.org/package=#1}{\pkg{#1}}} \name{dev.interactive} \alias{dev.interactive} \alias{deviceIsInteractive} \title{Is the Current Graphics Device Interactive?} \description{ Test if the current graphics device (or that which would be opened) is interactive. } \usage{ dev.interactive(orNone = FALSE) deviceIsInteractive(name = NULL) } \arguments{ \item{orNone}{logical; if \code{TRUE}, the function also returns \code{TRUE} when \code{\link{.Device} == "null device"} and \code{\link{getOption}("device")} is among the known interactive devices.} \item{name}{one or more device names as a character vector, or \code{NULL} to give the existing list.} } \details{ The \code{X11} (Unix), \code{windows} (Windows) and \code{quartz} (OS X, on-screen types only) are regarded as interactive, together with \code{JavaGD} (from the package of the same name) and \code{CairoWin} and \code{CairoX11} (from package \CRANpkg{Cairo}). Packages can add their devices to the list by calling \code{deviceIsInteractive}. } \value{ \code{dev.interactive()} returns a logical, \code{TRUE} if and only if an interactive (screen) device is in use. \code{deviceIsInteractive} returns the updated list of known interactive devices, invisibly unless \code{name = NULL}. } \seealso{ \code{\link{Devices}} for the available devices on your platform. } \examples{ dev.interactive() print(deviceIsInteractive(NULL)) } \keyword{device}