# $Id: Coalescent.pm 16123 2009-09-17 12:57:27Z cjfields $ # # BioPerl module for Bio::PopGen::Simulation::Coalescent # # Please direct questions and support issues to # # Cared for by Jason Stajich # # Copyright Jason Stajich # # You may distribute this module under the same terms as perl itself # POD documentation - main docs before the code =head1 NAME Bio::PopGen::Simulation::Coalescent - A Coalescent simulation factory =head1 SYNOPSIS use Bio::PopGen::Simulation::Coalescent; my @taxonnames = qw(SpeciesA SpeciesB SpeciesC SpeciesD); my $sim1 = Bio::PopGen::Simulation::Coalescent->new(-samples => \@taxonnames); my $tree = $sim1->next_tree; # add 20 mutations randomly to the tree $sim1->add_Mutations($tree,20); # or for anonymous samples my $sim2 = Bio::PopGen::Simulation::Coalescent->new( -sample_size => 6, -maxcount => 50); my $tree2 = $sim2->next_tree; # add 20 mutations randomly to the tree $sim2->add_Mutations($tree2,20); =head1 DESCRIPTION Builds a random tree every time next_tree is called or up to -maxcount times with branch lengths and provides the ability to randomly add mutations onto the tree with a probabilty proportional to the branch lengths. This algorithm is based on the make_tree algorithm from Richard Hudson 1990. Hudson, R. R. 1990. Gene genealogies and the coalescent process. Pp. 1-44 in D. Futuyma and J. Antonovics, eds. Oxford surveys in evolutionary biology. Vol. 7. Oxford University Press, New York. This module was previously named Bio::Tree::RandomTree =head1 FEEDBACK =head2 Mailing Lists User feedback is an integral part of the evolution of this and other Bioperl modules. Send your comments and suggestions preferably to the Bioperl mailing list. Your participation is much appreciated. bioperl-l@bioperl.org - General discussion http://bioperl.org/wiki/Mailing_lists - About the mailing lists =head2 Support Please direct usage questions or support issues to the mailing list: I rather than to the module maintainer directly. Many experienced and reponsive experts will be able look at the problem and quickly address it. Please include a thorough description of the problem with code and data examples if at all possible. =head2 Reporting Bugs Report bugs to the Bioperl bug tracking system to help us keep track of the bugs and their resolution. Bug reports can be submitted via the web: http://bugzilla.open-bio.org/ =head1 AUTHOR - Jason Stajich, Matthew Hahn Email jason-at-bioperl-dot-org Email matthew-dot-hahn-at-duke-dot-edu =head1 APPENDIX The rest of the documentation details each of the object methods. Internal methods are usually preceded with a _ =cut # Let the code begin... package Bio::PopGen::Simulation::Coalescent; use vars qw($PRECISION_DIGITS); use strict; $PRECISION_DIGITS = 3; # Precision for the branchlength use Bio::Tree::AlleleNode; use Bio::PopGen::Genotype; use Bio::Tree::Tree; use base qw(Bio::Root::Root Bio::Factory::TreeFactoryI); =head2 new Title : new Usage : my $obj = Bio::PopGen::Simulation::Coalescent->new(); Function: Builds a new Bio::PopGen::Simulation::Coalescent object Returns : an instance of Bio::PopGen::Simulation::Coalescent Args : -samples => arrayref of sample names OR -sample_size=> number of samples (samps will get a systematic name) -maxcount => [optional] maximum number of trees to provide =cut sub new{ my ($class,@args) = @_; my $self = $class->SUPER::new(@args); $self->{'_treecounter'} = 0; $self->{'_maxcount'} = 0; my ($maxcount, $samps,$samplesize ) = $self->_rearrange([qw(MAXCOUNT SAMPLES SAMPLE_SIZE)], @args); my @samples; if( ! defined $samps ) { if( ! defined $samplesize || $samplesize <= 0 ) { $self->throw("Must specify a valid samplesize if parameter -SAMPLE is not specified (sampsize is $samplesize)"); } foreach ( 1..$samplesize ) { push @samples, "Samp$_"; } } else { if( ref($samps) !~ /ARRAY/i ) { $self->throw("Must specify a valid ARRAY reference to the parameter -SAMPLES, did you forget a leading '\\'?"); } @samples = @$samps; } $self->samples(\@samples); $self->sample_size(scalar @samples); defined $maxcount && $self->maxcount($maxcount); return $self; } =head2 next_tree Title : next_tree Usage : my $tree = $factory->next_tree Function: Returns a random tree based on the initialized number of nodes NOTE: if maxcount is not specified on initialization or set to a valid integer, subsequent calls to next_tree will continue to return random trees and never return undef Returns : Bio::Tree::TreeI object Args : none =cut sub next_tree{ my ($self) = @_; # If maxcount is set to something non-zero then next tree will # continue to return valid trees until maxcount is reached # otherwise will always return trees return if( $self->maxcount && $self->{'_treecounter'}++ >= $self->maxcount ); my $size = $self->sample_size; my $in; my @tree = (); my @list = (); for($in=0;$in < 2*$size -1; $in++ ) { push @tree, { 'nodenum' => "Node$in" }; } # in C we would have 2 arrays # an array of nodes (tree) # and array of pointers to these nodes (list) # and we just shuffle the list items to do the # tree topology generation # instead in perl, we will have a list of hashes (nodes) called @tree # and a list of integers representing the indexes in tree called @list for($in=0;$in < $size;$in++) { $tree[$in]->{'time'} = 0; $tree[$in]->{'desc1'} = undef; $tree[$in]->{'desc2'} = undef; push @list, $in; } my $t=0; # generate times for the nodes for($in = $size; $in > 1; $in-- ) { $t+= -2.0 * log(1 - $self->random(1)) / ( $in * ($in-1) ); $tree[2 * $size - $in]->{'time'} =$t; } # topology generation for ($in = $size; $in > 1; $in-- ) { my $pick = int $self->random($in); my $nodeindex = $list[$pick]; my $swap = 2 * $size - $in; $tree[$swap]->{'desc1'} = $nodeindex; $list[$pick] = $list[$in-1]; $pick = int rand($in - 1); $nodeindex = $list[$pick]; $tree[$swap]->{'desc2'} = $nodeindex; $list[$pick] = $swap; } # Let's convert the hashes into nodes my @nodes = (); foreach my $n ( @tree ) { push @nodes, Bio::Tree::AlleleNode->new(-id => $n->{'nodenum'}, -branch_length => $n->{'time'}); } my $ct = 0; foreach my $node ( @nodes ) { my $n = $tree[$ct++]; if( defined $n->{'desc1'} ) { $node->add_Descendent($nodes[$n->{'desc1'}]); } if( defined $n->{'desc2'} ) { $node->add_Descendent($nodes[$n->{'desc2'}]); } } my $T = Bio::Tree::Tree->new(-root => pop @nodes ); return $T; } =head2 add_Mutations Title : add_Mutations Usage : $factory->add_Mutations($tree, $mutcount); Function: Adds mutations to a tree via a random process weighted by branch length (it is a poisson distribution as part of a coalescent process) Returns : none Args : $tree - Bio::Tree::TreeI $nummut - number of mutations $precision - optional # of digits for precision =cut sub add_Mutations{ my ($self,$tree, $nummut,$precision) = @_; $precision ||= $PRECISION_DIGITS; $precision = 10**$precision; my @branches; my @lens; my $branchlen = 0; my $last = 0; my @nodes = $tree->get_nodes(); my $i = 0; # Jason's somewhat simplistics way of doing a poission # distribution for a fixed number of mutations # build an array and put the node number in a slot # representing the branch to put a mutation on # but weight the number of slots per branch by the # length of the branch ( ancestor's time - node time) foreach my $node ( @nodes ) { if( $node->ancestor ) { my $len = int ( ($node->ancestor->branch_length - $node->branch_length) * $precision); if ( $len > 0 ) { for( my $j =0;$j < $len;$j++) { push @branches, $i; } $last += $len; } $branchlen += $len; } if( ! $node->isa('Bio::Tree::AlleleNode') ) { bless $node, 'Bio::Tree::AlleleNode'; # rebless it to the right node } # This let's us reset the stored genotypes so we can keep reusing the # same tree topology, but throw down mutations multiple times $node->reset_Genotypes; $i++; } # sanity check $self->throw("branch len is $branchlen arraylen is $last") unless ( $branchlen == $last ); my @mutations; for( my $j = 0; $j < $nummut; $j++) { my $index = int(rand($branchlen)); my $branch = $branches[$index]; # We're using an infinite sites model so every new # mutation is a new site my $g = Bio::PopGen::Genotype->new(-marker_name => "Mutation$j", -alleles => [1]); $nodes[$branch]->add_Genotype($g); push @mutations, "Mutation$j"; # Let's add this mutation to all the children (push it down # the branches to the tips) foreach my $child ( $nodes[$branch]->get_all_Descendents ) { $child->add_Genotype($g); } } # Insure that everyone who doesn't have the mutation # has the ancestral state, which is '0' foreach my $node ( @nodes ) { foreach my $m ( @mutations ) { if( ! $node->has_Marker($m) ) { my $emptyg = Bio::PopGen::Genotype->new(-marker_name => $m, -alleles => [0]); $node->add_Genotype($emptyg); } } } } =head2 maxcount Title : maxcount Usage : $obj->maxcount($newval) Function: Returns : Maxcount value Args : newvalue (optional) =cut sub maxcount{ my ($self,$value) = @_; if( defined $value) { if( $value =~ /^(\d+)/ ) { $self->{'maxcount'} = $1; } else { $self->warn("Must specify a valid Positive integer to maxcount"); $self->{'maxcount'} = 0; } } return $self->{'_maxcount'}; } =head2 samples Title : samples Usage : $obj->samples($newval) Function: Example : Returns : value of samples Args : newvalue (optional) =cut sub samples{ my ($self,$value) = @_; if( defined $value) { if( ref($value) !~ /ARRAY/i ) { $self->warn("Must specify a valid array ref to the method 'samples'"); $value = []; } $self->{'samples'} = $value; } return $self->{'samples'}; } =head2 sample_size Title : sample_size Usage : $obj->sample_size($newval) Function: Example : Returns : value of sample_size Args : newvalue (optional) =cut sub sample_size{ my ($self,$value) = @_; if( defined $value) { $self->{'sample_size'} = $value; } return $self->{'sample_size'}; } =head2 random Title : random Usage : my $rfloat = $node->random($size) Function: Generates a random number between 0 and $size This is abstracted so that someone can override and provide their own special RNG. This is expected to be a uniform RNG. Returns : Floating point random Args : $maximum size for random number (defaults to 1) =cut sub random{ my ($self,$max) = @_; return rand($max); } 1;