# $Id: # # BioPerl module for Bio::SeqIO::game::gameHandler # # Please direct questions and support issues to # # Cared for by Sheldon McKay # # You may distribute this module under the same terms as perl itself # # POD documentation - main docs before the code =head1 NAME Bio::SeqIO::game::gameHandler -- PerlSAX handler for game-XML =head1 SYNOPSIS This modules is not used directly =head1 DESCRIPTION Bio::SeqIO::game::gameHandler is the top-level XML handler invoked by PerlSAX =head1 FEEDBACK =head2 Mailing Lists User feedback is an integral part of the evolution of this and other Bioperl modules. Send your comments and suggestions preferably to one of the Bioperl mailing lists. Your participation is much appreciated. bioperl-l@bioperl.org - General discussion http://bioperl.org/wiki/Mailing_lists - About the mailing lists =head2 Support Please direct usage questions or support issues to the mailing list: I rather than to the module maintainer directly. Many experienced and reponsive experts will be able look at the problem and quickly address it. Please include a thorough description of the problem with code and data examples if at all possible. =head2 Reporting Bugs Report bugs to the Bioperl bug tracking system to help us keep track of the bugs and their resolution. Bug reports can be submitted via the web: http://bugzilla.open-bio.org/ =head1 AUTHOR - Sheldon McKay Email mckays@cshl.edu =head1 APPENDIX The rest of the documentation details each of the object methods. Internal methods are usually preceded with a _ =cut package Bio::SeqIO::game::gameHandler; use Bio::SeqIO::game::seqHandler; use strict; use vars qw {}; use base qw(Bio::SeqIO::game::gameSubs); =head2 start_document Title : start_document Function: begin parsing the document =cut sub start_document { my ($self, $document) = @_; $self->SUPER::start_document($document); $self->{sequences} = {}; $self->{annotations} = {}; $self->{computations} = {}; $self->{map_position} = {}; $self->{focus} = {}; } =head2 end_document Title : end_document Function: finish parsing the document =cut sub end_document { my ($self, $document) = @_; $self->SUPER::end_document($document); return $self; } =head2 load Title : load Usage : $seqs = $handler->load Function: start parsing Returns : a ref to a list of sequence objects Args : an optional flag to supress elements (not used yet) =cut sub load { my $self = shift; my $suppress_comps = shift; my @seqs = (); for ( 1..$self->{game} ) { my $seq = $self->{sequences}->{$_} or $self->throw("No sequences defined"); my $ann = $self->{annotations}->{$_}; my $comp = $self->{computations}->{$_}; my $map = $self->{map_position}->{$_}; my $foc = $self->{focus}->{$_} or $self->throw("No main sequence defined"); my $src = $self->{has_source}; my $bio = Bio::SeqIO::game::seqHandler->new( $seq, $ann, $comp, $map, $src ); push @seqs, $bio->convert; } \@seqs; } =head2 s_game Title : s_game Function: begin parsing game element =cut sub s_game { my ($self, $e) = @_; my $el = $self->curr_element; $self->{game}++; my $version = $el->{Attributes}->{version}; unless ( defined $version ) { $self->complain("No GAME-xml version specified -- guessing v1.2\n"); $version = 1.2; } if ( defined($version) && $version == 1.2) { $self->{origin_offset} = 1; } else { $self->{origin_offset} = 0; } if (defined($version) && ($version != 1.2)) { $self->complain("GAME version $version is not supported\n", "I'll try anyway but I may fail!\n"); } } =head2 e_game Title : e_game Function: process the game element =cut sub e_game { my ($self, $el) = @_; $self->flush( $el ); } =head2 e_seq Title : e_seq Function: process the sequence element =cut sub e_seq { my ($self, $e) = @_; my $el = $self->curr_element(); $self->{sequences}->{$self->{game}} ||= []; my $seqs = $self->{sequences}->{$self->{game}}; if ( defined $el->{Attributes}->{focus} ) { $self->{focus}->{$self->{game}} = $el; } push @{$seqs}, $el; $self->flush; } =head2 e_map_position Title : e_map_position Function: process the map_position element =cut sub e_map_position { my ($self, $e) = @_; my $el = $self->curr_element; $self->{map_position}->{$self->{game}} = $el; } =head2 e_annotation Title : e_annotation Function: process the annotation =cut sub e_annotation { my ($self, $e) = shift; my $el = $self->curr_element; $self->{annotations}->{$self->{game}} ||= []; my $anns = $self->{annotations}->{$self->{game}}; push @{$anns}, $el; } 1;